Refereed articles in academic journals:
- Koštomaj M. & Boh B. (2011). Design and evaluation of
user’s physical experience in an Ambient Interactive Storybook
and full body interaction games. Multimedia Tools and Applications,
Springer. Vol. 54 Iss. 2,
p. 499-525 Download>>> - Koštomaj M. (2010). Interactive support of users’ physical activities in immersive environments. PhD thesis, University of Ljubljana, Faculty for Natural Sciences, Ljubljana, Slovenia.
- Koštomaj M. & Boh B. (2009). Evaluation of physical user’s experience in full body interactive games, Lecture Notes in Computer Science, Haptic and Audio Interaction Design, Springer Berlin, Vol. 5763/2009, p. 145-154. Download>>>
- Nicolopoulou K., Koštomaj. M and Campos ACM, (2006). How to address human dynamics in virtual worlds, Artificial Intelligence and Society Journal, Springer London, Vol. 20, Num. 3, p 351-371.
- Haramija D. and Koštomaj M. (2002). Picture book and Interactive storybook Muri the Cat. Otrok in knjiga (Child and book). Vol. 29, Num. 55 (2002), p. 27-35.
Refereed and published conference proceedings:
- Koštomaj M. & Wilde B. (2012). Learn, play and make 3D AR, 3D Augmented Reality in Primary schools, 3-D Storytelling Conference 2012, London, March 2012.
- Koštomaj M. & Boh B. (2010). Progress of a player and its implications on level design in AIS full body interactive games. Proceedings of the Games Design and Research Conference, Volda, Norway, June 3-4, 2010.Download >>>
- Koštomaj M. (2010). The key design issues in AIS full body interactive games. Under the Mask: Perspectives on the Gamer Conference, University of Bedfordshire, Luton, UK. Abstract>>>.
- Koštomaj M. & Boh B. (2009). Ambient Interactive Storybook, Proceedings of the 4th International Workshop on Haptic and Audio Interaction Design, September 2009, Dresden, Germany. Download >>>
- Koštomaj, M. (2007) Multimodal Interface for Ambient Edutainment, Proceedings of the 2nd Workshop on Physicality, 2-3 September 2007, Lancaster University, UK. P. 47-50.
- Haramija D. and Koštomaj M. (2002). Comparison of classical and digital storytelling, Symposium of Slavic languages 2002, University of Osijek.
- Koštomaj M. (2002), Limitations of the Digital story telling worlds, Proceedings of VRIC2002, Laval, France.
- Koštomaj, M. (2001). Is a lot of interactivity necessarily a lot of fun and what makes an Interactive story system a fun place for children? Interfaces, vol. 50 Spring 2002, p. 13-14.
Other non-published conference contributions:
- Koštomaj M. (2012). Case study as a research method in Service Design research. Ravensbourne research forum 2012, London, UK.
- Koštomaj M. (2011). Obesity and lack of movement and innovative Service and Product design, Position paper, City University, Centre for Creativity Forum, June 2011, London, UK.
- Koštomaj M. (2011). Full body interaction design: movement, space & time/effort. Ravensbourne research forum 2011, London, UK.
- Koštomaj M. (2011). AIS educational full body interactive games & user’s physical experience in schools. Invited talk at Second Wednesday event at Serious Games Institute, Coventry University, UK. http://www.seriousgamesinstitute.co.uk/events/pages.aspx?section=75&item=436.
- Koštomaj M. (2010). The key design issues in AIS full body interactive games. Under the Mask: Perspectives on the Gamer Conference, University of Bedfordshire, Luton, UK.
- Koštomaj M. (2010). Designing physical experiences - a case study of user’s physical experience in full body interactive games. Position paper presented at UX Competency Framework Workshop, February 2010, at BSC London, UK. Download >>>
- Koštomaj M. (2009). Visualising human movement: analysing user experience to evaluate full body interactive games, abstract presented at 1st International Visual methods Conference, Leeds, UK. Abstract>>>